Lesson T1.1.2
T1.1.2 Exploring ideas from sketchbook work Quiz: KS3 Art & Design, Unit 1
20 questions
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Lesson T1.1.2, Exploring ideas from sketchbook work: 20 multiple choice questions for the KS3 Art & Design (National Curriculum), Unit 1: Developing ideas and creativity, written with Revision Ninja.
Host it live on the board and students join with a game code on their own devices, or revise alone with Free Play. The answers are revealed in the game.
The 20 questions
-
What is a small, quick drawing used to test a composition called?
- Finished portrait
- Scale model
- Thumbnail sketch
- Grid transfer
-
Which process turns many early ideas into a few stronger options?
- Copying and pasting
- Sticking down tissue
- Rubbing out entirely
- Selecting and refining
-
What is a useful step when comparing several sketches of the same subject?
- Trace the outline
- Combine strongest features
- Discard every sketch
- Increase canvas size
-
What does reworking an idea mean in sketchbook practice?
- Revisiting to improve
- Starting completely fresh
- Framing the page
- Copying another artist
-
What should a pupil create to explore how one shape looks in different colours?
- Large final painting
- Digital wireframe model
- Pencil tonal scale
- Small colour studies
-
Which collection helps pupils gather images and colours around a theme?
- Canvas stretcher
- Portfolio case
- Mood board
- Palette knife
-
What tool links words, images and ideas around a central theme?
- Floor plan
- Bar graph
- Timeline chart
- Mind map
-
Why do artists explore a variety of ideas before choosing a final design?
- Uses excess paint
- Improves final outcome
- Slows down progress
- Wastes valuable time
-
What is producing a series of variations to test design changes called?
- Mounting
- Fixation
- Experimentation
- Finalising
-
What makes an idea worth developing further in a sketchbook?
- Clear potential
- Complex shading only
- Complete perfection
- Zero effort needed
-
Which technique combines two different sketchbook ideas into a single new design?
- Mounting flat
- Stitching pages
- Overlaying sketches
- Framing prints
-
Why might a pupil try a sketchbook idea in a different material?
- To reveal new effects
- To avoid making mistakes
- To save paper space
- To follow strict rules
-
What is the best response when a first design sketch is weak?
- Try a new layout
- Trace it three times
- Abandon the project
- Ignore the flaw
-
What is the main purpose of a series of developmental sketches?
- To practise neat tracing
- To copy photographs directly
- To fill empty pages
- To show idea evolution
-
Which action demonstrates active exploration of an idea in a sketchbook?
- Changing its scale
- Closing the book
- Gluing pages together
- Keeping it identical
-
What is a sensible way to decide between two strong design ideas?
- Ask a random stranger
- Flip a coin
- Use set criteria
- Choose the fastest one
-
Why is it useful to record reasons for rejecting a design idea?
- To waste paper
- To increase page count
- To hide mistakes
- To support evaluation
-
Which skill is most developed through sketchbook exploration?
- Exact measuring
- Creative thinking
- Silent reading
- Quick cleaning
-
What is the main value of trying multiple options in a sketchbook?
- To widen possibilities
- To copy master artists
- To limit creativity
- To finish work quickly
-
Which action shows a pupil developing an idea rather than repeating it?
- Tracing the drawing
- Using identical shading
- Copying lines exactly
- Changing the composition
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