Lesson T5.1.3

T5.1.3 Meeting the needs of known users Quiz: KS3 Computing, Unit 5

20 questions

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Lesson T5.1.3, Meeting the needs of known users: 20 multiple choice questions for the KS3 Computing (National Curriculum), Unit 5: Creative digital projects, written with Revision Ninja.

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The 20 questions

  1. Whose needs should a designer primarily focus on when creating a useful product?

    • The end user
    • The retailer
    • The sponsor
    • The developer
  2. What is a specific statement of what a product must do for a user called?

    • A variable
    • A user requirement
    • A system bug
    • An algorithm
  3. Which method is best for discovering hidden needs by watching a user complete a task?

    • Source coding
    • Random guessing
    • Observation
    • Data sorting
  4. What process involves watching people use a product to identify navigation struggles?

    • Code debugging
    • User testing
    • Data mining
    • Flowcharting
  5. What helps a developer identify strengths and weaknesses during product development?

    • Compiler errors
    • User feedback
    • File compression
    • Random data
  6. Which design feature helps users with colour blindness distinguish information clearly?

    • Dark mode filters
    • Smaller font sizes
    • Bright neon hues
    • Patterns and labels
  7. What term means making a product usable for people with a wide range of abilities?

    • Compatibility
    • Scalability
    • Connectivity
    • Accessibility
  8. Which product feature helps users who have difficulty reading very small print?

    • Colour inversion
    • Adjustable text size
    • Background music
    • Audio recording
  9. What is a fictional but realistic profile of a typical user called in design?

    • A database
    • A flowchart
    • A persona
    • An algorithm
  10. What is a measurable statement showing whether a project has met user needs called?

    • A data type
    • An error log
    • A syntax rule
    • A success criterion
  11. Why is testing a digital project with real users essential?

    • Increases file size
    • Speeds up coding
    • Identifies hidden flaws
    • Guarantees profit
  12. What term describes an issue that makes a product frustrating or hard to use?

    • A hardware fault
    • A usability problem
    • A syntax error
    • A data crash
  13. What should a designer do if users repeatedly fail to find a hidden menu button?

    • Redesign button placement
    • Delete the feature
    • Ignore the feedback
    • Add more colours
  14. What type of interview question encourages detailed and descriptive user responses?

    • A leading question
    • An open question
    • A closed question
    • A binary question
  15. What is the primary purpose of creating a prototype for users?

    • Hide design faults
    • Sell the product
    • Gather early feedback
    • Finalise the code
  16. Why must designers consider the physical context of product use?

    • Lowering production costs
    • Reducing file sizes
    • Varying environment conditions
    • Increasing typing speed
  17. When should user needs be checked during a design project?

    • Before starting code
    • Regularly throughout development
    • Only at the end
    • Never after planning
  18. What is a major benefit of involving users early in a project?

    • Doubling file compression
    • Skipping testing stages
    • Fixing problems cheaply
    • Removing all bugs
  19. What feature helps screen readers describe images to visually impaired users?

    • Metadata tags
    • Alternative text
    • Hyperlink captions
    • Audio waveforms
  20. Which method is best for recording user feedback after testing?

    • Source compilation
    • Verbal ignoring
    • Random guessing
    • Short surveys

All KS3 Computing quizzes