Lesson 3.1

3.1 Augmented Reality (AR) model prototype Quiz: OCR IT, Unit 3

20 questions

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Lesson 3.1, Augmented Reality (AR) model prototype: 20 multiple choice questions for the OCR IT (J836), Unit 3: Using Augmented Reality to present information, written with Revision Ninja.

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The 20 questions

  1. What best describes an AR model prototype?

    • Final retail product
    • Static marketing poster
    • Raw source code
    • Simulated functionality model
  2. What is the main purpose of testing an AR prototype?

    • Generating sales leads
    • Registering copyrights
    • Confirming planned functions
    • Printing user manuals
  3. Why does an AR prototype allow developers to check aesthetics?

    • Checking look and feel
    • Testing network speed
    • Measuring file size
    • Calculating compile time
  4. Why should an AR prototype have access to real data?

    • Ensuring content accuracy
    • Simplifying graphic design
    • Enhancing audio volume
    • Minimising download times
  5. What should a prototype's user be able to do during testing?

    • Edit source code
    • Modify hardware settings
    • Publish live updates
    • Experience planned interaction
  6. What should an AR model prototype be primarily based upon?

    • Random user feedback
    • General software templates
    • Competitor marketing materials
    • Design documentation
  7. What does an Augmented Reality prototype demonstrate before full development?

    • Planned functionality
    • Final software code
    • Completed database
    • Finished product
  8. What is the primary purpose of an AR model prototype?

    • Host servers
    • Sell products
    • Store data
    • Simulate behaviour
  9. A prototype works on one trigger only, but the design needs three. What does this indicate?

    • Incorrect network protocol
    • Hardware memory failure
    • Incomplete planned functionality
    • Corrupted source files
  10. What key element is missing in an AR prototype using only dummy room names?

    • Real data
    • Animation layer
    • User interface
    • Trigger image
  11. What is the first activity when creating an AR model prototype?

    • Reviewing design documents
    • Deleting source files
    • Formatting hard drive
    • Publishing final product
  12. What is the primary benefit of building an AR model prototype?

    • Finding design problems
    • Removing all user testing
    • Eliminating deployment costs
    • Increasing final file size
  13. Does an AR prototype demonstrating only one planned layer represent the complete product?

    • Published application
    • Final software
    • Complete product
    • Partial demonstration
  14. How can a team demonstrate an AR feature that is not yet fully coded?

    • Using final code
    • Using a mock-up
    • Skipping the demo
    • Deleting the feature
  15. A tester compares the prototype's colours and layout with the design. What is being confirmed?

    • Functionality
    • Real data access
    • Battery performance
    • Aesthetics
  16. Which check assesses the core functionality of an AR prototype?

    • Measuring screen brightness
    • Counting text lines
    • Checking file size
    • Testing button actions
  17. Which data source is considered real for an AR museum guide prototype?

    • Actual exhibit details
    • Placeholder text
    • Dummy room names
    • Random generated numbers
  18. Which of these elements is excluded from an AR model prototype?

    • Placeholder content
    • Full working product
    • Design documentation
    • Simulated behaviour
  19. Can an AR prototype be demonstrated on a laptop device?

    • Never ever
    • Only offline
    • Yes
    • No
  20. Why is a working AR prototype useful for reviewing the development process later?

    • Shows design outcomes
    • Generates profit
    • Writes final code
    • Replaces testing

All OCR IT quizzes