Lesson 3.3.6
3.3.6 Prototype development Quiz: AQA Design & Technology, Unit 3
20 questions
In partnership with Revision Ninja
Lesson 3.3.6, Prototype development: 20 multiple choice questions for the AQA GCSE Design & Technology (8552), Unit 3: Designing and making principles, written with Revision Ninja.
Host it live on the board and students join with a game code on their own devices, or revise alone with Free Play. The answers are revealed in the game.
The 20 questions
-
What two things can the term prototype describe according to the specification?
- Product or system
- Client or user
- Sketch or model
- Brief or specification
-
Prototypes must satisfy the requirements of which document?
- The design brief
- The packaging design
- The marketing plan
- The invoice
-
Which quality of a prototype is listed as part of its development?
- Reducing packaging weight
- Printing labels
- Matching a colour chart
- Demonstrating innovation
-
Which aspect of a prototype is listed as a consideration alongside functionality?
- Packaging costs
- Aesthetics
- Shipping routes
- Storage temperature
-
Which quality means a prototype could be sold successfully to customers?
- Tolerance accurate
- Chemically inert
- Potentially marketable
- Thermally conductive
-
What key evaluation check must be performed on any prototype?
- Maximum production speed
- Simplest assembly method
- Fit for purpose
- Lowest material cost
-
How should students handle feedback when evaluating their prototypes?
- Ignore minor complaints
- Reflect critically
- Discard the feedback
- Accept without question
-
What primary factor is evaluated when testing the structural integrity of a prototype?
- Colour
- Cost
- Texture
- Strength
-
How many material categories must a student develop in-depth knowledge of for prototype development?
- None
- Exactly two
- At least one
- All six
-
Redesigning a chair seat because a client finds it too low meets which requirement?
- Improving structural strength
- Demonstrating material innovation
- Enhancing visual aesthetics
- Responding to needs
-
What should a designer do if users dislike the finish of an otherwise successful prototype?
- Change core function
- Discard entire project
- Ignore user feedback
- Modify the finish
-
What must a designer do if a prototype fails a functional load test?
- Reduce retail price
- Ignore the failure
- Modify the design
- Change product colour
-
Which economic factor must designers assess during prototype development and testing?
- Material scent
- User mood
- Manufacturing cost
- Visual appeal
-
A prototype works well for its purpose. Which requirement is most directly being assessed?
- Marketing slogan
- Packaging weight
- Shipping date
- Functionality
-
Why must a prototype be judged against the design brief?
- Brief defines requirements
- Designer prefers it
- Manufacturing is faster
- Materials are cheaper
-
What is the primary purpose of building a prototype?
- Test and develop
- Store excess stock
- Dispose safely
- Sell for profit
-
What conclusion is drawn if an attractive prototype fails a safety check?
- Not fit for purpose
- Ready for production
- Market leader
- Fully compliant
-
In a user trial, 7 of 10 users rate a prototype as easy to use. What percentage is this?
- 70 per cent
- 30 per cent
- 7 per cent
- 17 per cent
-
Which quality is NOT listed for prototype development in the specification?
- Consider aesthetics
- Made without testing
- Potentially marketable
- Demonstrate innovation
-
Why must designers assess prototypes to check they are fit for purpose?
- To meet the brief
- To lower branding
- To increase weight
- To reduce colours
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