Lesson 3.3.6

3.3.6 Prototype development Quiz: AQA Design & Technology, Unit 3

20 questions

In partnership with Revision Ninja

Lesson 3.3.6, Prototype development: 20 multiple choice questions for the AQA GCSE Design & Technology (8552), Unit 3: Designing and making principles, written with Revision Ninja.

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The 20 questions

  1. What two things can the term prototype describe according to the specification?

    • Product or system
    • Client or user
    • Sketch or model
    • Brief or specification
  2. Prototypes must satisfy the requirements of which document?

    • The design brief
    • The packaging design
    • The marketing plan
    • The invoice
  3. Which quality of a prototype is listed as part of its development?

    • Reducing packaging weight
    • Printing labels
    • Matching a colour chart
    • Demonstrating innovation
  4. Which aspect of a prototype is listed as a consideration alongside functionality?

    • Packaging costs
    • Aesthetics
    • Shipping routes
    • Storage temperature
  5. Which quality means a prototype could be sold successfully to customers?

    • Tolerance accurate
    • Chemically inert
    • Potentially marketable
    • Thermally conductive
  6. What key evaluation check must be performed on any prototype?

    • Maximum production speed
    • Simplest assembly method
    • Fit for purpose
    • Lowest material cost
  7. How should students handle feedback when evaluating their prototypes?

    • Ignore minor complaints
    • Reflect critically
    • Discard the feedback
    • Accept without question
  8. What primary factor is evaluated when testing the structural integrity of a prototype?

    • Colour
    • Cost
    • Texture
    • Strength
  9. How many material categories must a student develop in-depth knowledge of for prototype development?

    • None
    • Exactly two
    • At least one
    • All six
  10. Redesigning a chair seat because a client finds it too low meets which requirement?

    • Improving structural strength
    • Demonstrating material innovation
    • Enhancing visual aesthetics
    • Responding to needs
  11. What should a designer do if users dislike the finish of an otherwise successful prototype?

    • Change core function
    • Discard entire project
    • Ignore user feedback
    • Modify the finish
  12. What must a designer do if a prototype fails a functional load test?

    • Reduce retail price
    • Ignore the failure
    • Modify the design
    • Change product colour
  13. Which economic factor must designers assess during prototype development and testing?

    • Material scent
    • User mood
    • Manufacturing cost
    • Visual appeal
  14. A prototype works well for its purpose. Which requirement is most directly being assessed?

    • Marketing slogan
    • Packaging weight
    • Shipping date
    • Functionality
  15. Why must a prototype be judged against the design brief?

    • Brief defines requirements
    • Designer prefers it
    • Manufacturing is faster
    • Materials are cheaper
  16. What is the primary purpose of building a prototype?

    • Test and develop
    • Store excess stock
    • Dispose safely
    • Sell for profit
  17. What conclusion is drawn if an attractive prototype fails a safety check?

    • Not fit for purpose
    • Ready for production
    • Market leader
    • Fully compliant
  18. In a user trial, 7 of 10 users rate a prototype as easy to use. What percentage is this?

    • 70 per cent
    • 30 per cent
    • 7 per cent
    • 17 per cent
  19. Which quality is NOT listed for prototype development in the specification?

    • Consider aesthetics
    • Made without testing
    • Potentially marketable
    • Demonstrate innovation
  20. Why must designers assess prototypes to check they are fit for purpose?

    • To meet the brief
    • To lower branding
    • To increase weight
    • To reduce colours

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