Lesson T2.3.2
T2.3.2 Designing and developing modular programs Quiz: KS3 Computing, Unit 2
20 questions
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Lesson T2.3.2, Designing and developing modular programs: 20 multiple choice questions for the KS3 Computing (National Curriculum), Unit 2: Programming, written with Revision Ninja.
Host it live on the board and students join with a game code on their own devices, or revise alone with Free Play. The answers are revealed in the game.
The 20 questions
-
What does modular design mean in programming?
- Using multiple languages
- Splitting programs into parts
- Removing syntax errors
- Writing faster algorithms
-
Why is it beneficial to test software modules individually?
- Files become smaller
- Memory usage decreases
- Faults are found easier
- Code runs much faster
-
Which programming construct is typically used to create a reusable code module?
- Variable
- Operator
- Constant
- Subroutine
-
What is a major advantage of modular design for a development team?
- Parallel teamwork
- Smaller file sizes
- Automatic debugging
- Faster processors
-
What principle advises that a module should hide its inner working details?
- Iteration
- Encapsulation
- Sequence
- Selection
-
What defines an interface between two software modules?
- The programming language
- The computer screen
- Shared global variables
- Agreed inputs and outputs
-
Why should a programming module be designed to do one job?
- It slows down processing
- It requires more code
- It uses more memory
- Easier to reuse
-
How do separate modules usually pass data values between each other?
- Parameters
- Comments
- Flowcharts
- Keywords
-
What is the primary purpose of writing unit tests for a single module?
- Verify correctness
- Count lines
- Design graphics
- Draw diagrams
-
What is a risk of having no modular structure in large programs?
- Files cannot be saved
- Changes break other parts
- Monitors display errors
- Code becomes too short
-
What term describes using the same tested module in different programs?
- Recursion
- Redundancy
- Reusability
- Refactoring
-
A module works alone but fails when joined. What is the likely cause?
- Syntax error
- Interface mismatch
- Slow hardware
- Low memory
-
Why should software modules be well named and documented?
- To increase file size
- Others can understand them
- To hide secret data
- To slow down execution
-
Which is a good way to divide a simple game into modules?
- Movement and scoring
- Infinite loops
- Hardware drivers
- Random text
-
What modular approach removes duplicated code blocks placed in five areas?
- Add comments
- Use procedures
- Increase variables
- Use global scope
-
What is the main benefit of testing a module with known inputs and expected outputs?
- Speeding downloads
- Compressing files
- Verifying correctness
- Styling code
-
What is the best design choice instead of relying heavily on global variables?
- Add constants
- Pass parameters
- Use goto
- Delete comments
-
What is the main advantage of drawing a module structure diagram before coding?
- Compiling faster
- Generating syntax
- Spotting design flaws
- Compressing files
-
Which term describes a top-down approach that breaks a large problem into smaller parts?
- Iteration
- Decomposition
- Compilation
- Translation
-
What is a common way to share a module between programs?
- Compiling
- Deleting
- Formatting
- Importing
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