Lesson 4D.5.5

4D.5.5 Mixed strategies by linear programming Quiz: Pearson Edexcel Further Maths, Unit 44

20 questions

In partnership with Revision Ninja

Lesson 4D.5.5, Mixed strategies by linear programming: 20 multiple choice questions for the Pearson Edexcel Further Maths (9FM0), Unit 44: Game theory, written with Revision Ninja.

Host it live on the board and students join with a game code on their own devices, or revise alone with Free Play. The answers are revealed in the game.

Host this setFree Play

The 20 questions

  1. Why is a constant added to a payoff matrix before linear programming?

    • Make matrix symmetric
    • Reduce variable count
    • Eliminate matrix fractions
    • Ensure positive value
  2. Adding constant k to every matrix entry alters the game value v by how much?

    • Unchanged
    • Decreases by k
    • Multiplied by k
    • Increases by k
  3. In game linear programming, what substitution defines x_i using probability p_i and value v?

    • x_i = p_i + v
    • x_i = v / p_i
    • x_i = p_i * v
    • x_i = p_i / v
  4. What does the Simplex tableau use to determine the entering column variable in game linear programming?

    • Most negative indicator
    • Constant column
    • Most positive indicator
    • Zero indicator
  5. What is the inequality direction for column constraints in the row player's linear programme?

    • Exactly 1
    • At most 1
    • At least 0
    • At least 1
  6. In linear programming for games, what objective function does the column player maximise?

    • Game value v
    • Matrix determinant
    • Sum of y_j
    • Sum of p_i
  7. Which algorithm is standard for solving converted game theory linear programs?

    • Dijkstra's algorithm
    • Simplex algorithm
    • Kruskal's algorithm
    • Hungarian algorithm
  8. For the shifted matrix [[4, 1], [1, 5]] obtained by adding 2 to [[2, -1], [-1, 3]], what is the value of the game?

    • 19/7
    • 12/7
    • 5/7
    • 3
  9. For the matrix [[4, 1], [1, 5]], what is x_1 from the equations 4x_1 + x_2 = 1 and x_1 + 5x_2 = 1?

    • 3/19
    • 7/19
    • 1/4
    • 4/19
  10. For the matrix [[4, 1], [1, 5]], what is x_2 at the optimum?

    • 1/5
    • 7/19
    • 3/19
    • 4/19
  11. For the matrix [[4, 1], [1, 5]], what is the minimum of x_1 + x_2?

    • 19/7
    • 12/19
    • 1/7
    • 7/19
  12. For the matrix [[2, -1], [-1, 3]], what is the optimal probability p_1 of row 1, given the shifted solution?

    • 5/7
    • 4/19
    • 4/7
    • 3/7
  13. For the matrix [[2, -1], [-1, 3]], what is the optimal probability p_2 of row 2?

    • 2/7
    • 3/7
    • 4/7
    • 1/7
  14. For the matrix [[3, 1], [1, 3]], what is the value of the game?

    • 3
    • 2
    • 4/3
    • 1
  15. For the matrix [[3, 1], [1, 3]], what is the minimum of x_1 + x_2 in the linear program with constraints 3x_1 + x_2 ≥ 1 and x_1 + 3x_2 ≥ 1?

    • 1
    • 1/4
    • 1/2
    • 2
  16. For the matrix [[3, 1], [1, 3]], what is the optimal probability of row 1?

    • 1/2
    • 3/4
    • 1/4
    • 2/3
  17. For the matrix [[3, 1], [1, 3]] with the optimal row strategy (1/2, 1/2), what is the expected payoff against column 1?

    • 1
    • 2
    • 3
    • 4
  18. Why must decision variables x_i in game linear programming be non-negative?

    • Game values zero
    • Matrix dimensions fixed
    • Payoffs are negative
    • Probabilities are non-negative
  19. What does the sum of the variables x equal in the row player's linear programme?

    • Equal to one
    • The game value
    • Equal to zero
    • One over v
  20. For the matrix [[1, -2], [-3, 4]], what is the value after adding 2 to every entry?

    • 1/5
    • 7/5
    • 11/5
    • 9/5

All Pearson Edexcel Further Maths quizzes