Lesson T1.2.2
T1.2.2 Generating creative ideas Quiz: KS3 Design & Technology, Unit 1
20 questions
In partnership with Revision Ninja
Lesson T1.2.2, Generating creative ideas: 20 multiple choice questions for the KS3 Design & Technology (National Curriculum), Unit 1: Design, written with Revision Ninja.
Host it live on the board and students join with a game code on their own devices, or revise alone with Free Play. The answers are revealed in the game.
The 20 questions
-
What is the design term for using ideas from nature to solve problems?
- Carbon offsetting
- Batch production
- Biomimicry
- Orthographic drawing
-
Which product is a famous example of biomimicry?
- Velcro
- Ruler
- Stanley knife
- Biro
-
Why use approaches like biomimicry to generate design ideas?
- Speed up drawing
- Avoid stereotypical responses
- Lower production costs
- Reduce material waste
-
Which technique generates many ideas quickly without judging them at first?
- Evaluating a rival
- Measuring a tool
- Prototyping in card
- Brainstorming
-
Which creative tool connects related ideas around a central problem?
- Orthogonal drawing
- Flow chart
- Datum line
- Mind map
-
Which technique involves systematically altering one product feature at a time?
- Attribute listing
- Rapid prototyping
- Lateral thinking
- Morphological analysis
-
Using a flower's shape to inspire a new light fitting is an example of what?
- Inclusive design
- Batch production
- Ergonomics
- Biomimicry
-
Why are stereotypical design ideas generally unhelpful?
- Lack originality
- Take too long
- Use wrong materials
- Cost too much
-
What term describes a quick drawing used to explore an early idea?
- Concept sketch
- Orthographic projection
- Working drawing
- Assembly drawing
-
What is the best way to objectively choose between competing design ideas?
- Cheapest manufacturing cost
- Specification scoring matrix
- Quickest drawing time
- Designer's personal preference
-
Why might a designer introduce a random stimulus during idea generation?
- Lower project costs
- Identify target market
- Decrease sketch time
- Spark unexpected connections
-
What term describes approaching a problem from unexpected, unusual angles?
- Linear thinking
- Lateral thinking
- Logical progression
- Standardisation
-
Which action helps a designer avoid cliché ideas when starting a new pencil case?
- Reduce materials
- Copy bestsellers
- Decrease dimensions
- Research external sources
-
What does divergent thinking involve during the design process?
- Building scale models
- Generating many solutions
- Writing technical specifications
- Selecting final materials
-
What is the primary benefit of sketching several quick design ideas?
- Ensuring exact scale
- Guaranteed final success
- Providing wider options
- Reducing paper waste
-
Studying a gecko's feet to design a high-grip pad is an example of what?
- Anthropometrics
- Biomimicry
- Batch production
- Rapid prototyping
-
Which tool combines different product features in a grid to generate ideas?
- Gantt chart
- Morphological chart
- Pie chart
- Flow diagram
-
What is the primary purpose of an early design prototype?
- Testing an idea
- Final manufacturing
- Cost reduction
- Sales marketing
-
Which method helps designers avoid obvious and unoriginal solutions?
- Copying trends
- Using analogies
- Standard parts
- Ignoring feedback
-
How are many successful creative ideas typically generated?
- Copying existing products
- Sticking to rules
- Random guessing
- Combining earlier ideas
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