Lesson 2.1

2.1 Planning and design considerations Quiz: OCR IT, Unit 3

20 questions

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Lesson 2.1, Planning and design considerations: 20 multiple choice questions for the OCR IT (J836), Unit 3: Using Augmented Reality to present information, written with Revision Ninja.

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The 20 questions

  1. What does a designer define when stating an AR product's purpose?

    • Button colours
    • Audio codecs
    • File formats
    • Intended outcomes
  2. Which factor represents a user requirement for a mobile AR app?

    • Heavy chassis
    • Large keyboard
    • Clear text labels
    • Fast broadband
  3. Why is the target audience analysed during the planning stage?

    • To speed up coding
    • To suit user needs
    • To reduce file size
    • To lower hardware cost
  4. What term describes the information and media presented in an AR product?

    • Hardware
    • Firmware
    • Bandwidth
    • Content
  5. Which item is considered a digital asset for an AR product?

    • Power socket
    • Desk stand
    • Network cable
    • Video clip
  6. Why should the quality of digital assets be identified during planning?

    • Increases typing speed
    • Changes screen resolution
    • Reduces monitor brightness
    • Prevents poor experience
  7. Why must audio assets be checked before an AR product is released?

    • Prevents unclear content
    • Increases screen brightness
    • Reduces download speeds
    • Saves battery power
  8. What must a designer explain about triggers in planning?

    • Network bandwidth limits
    • Hardware power requirements
    • User interaction steps
    • File compression formats
  9. How is a marker-based trigger described in planning?

    • Invisible sound wave
    • Unique static image
    • Dynamic video stream
    • Random GPS coordinate
  10. How does a markerless trigger work in augmented reality?

    • Detects magnetic fields
    • Tracks audio signals
    • Reads printed barcodes
    • Scans physical environment
  11. A designer plans a virtual sofa placed over a real sofa. Which trigger concept is this?

    • Superimposition
    • Static display
    • Markerless scanning
    • Layer stacking
  12. What does an action flow show in an AR product plan?

    • Colour palette choices
    • Software installation guide
    • Hardware component list
    • Sequence of user steps
  13. Why should planning state whether each layer is static or interactive?

    • Clarifies user control
    • Calculates battery drain
    • Measures file size
    • Determines screen resolution
  14. Which element indicates a complete and thorough AR product plan?

    • Only final source code
    • All required design factors
    • Raw audio recordings only
    • Just client contact details
  15. Which asset type suits showing a trend in sales figures inside an AR product?

    • Hyperlinks to pages
    • Audio clip recordings
    • Charts and graphs
    • Product photographs
  16. Which asset type sends AR users to an external web page?

    • Vector shape
    • Hyperlink
    • Audio sample
    • Bitmapped graphic
  17. What design feature is essential for an AR product aimed at children?

    • Simple clear controls
    • Dense text explanations
    • Complex technical menus
    • Advanced navigation trees
  18. Why must AR content be strictly matched to the defined purpose?

    • Delivers required information
    • Shortens testing phases
    • Decreases production costs
    • Reduces processor workload
  19. Which asset would best show a step-by-step demonstration of a task?

    • Hyperlink
    • Text
    • Video
    • Chart
  20. What should be covered when planning user interactions for AR?

    • Triggering and navigation
    • Server maintenance
    • Coding languages
    • Marketing and sales

All OCR IT quizzes