Lesson 2.1
2.1 Planning and design considerations Quiz: OCR IT, Unit 3
20 questions
In partnership with Revision Ninja
Lesson 2.1, Planning and design considerations: 20 multiple choice questions for the OCR IT (J836), Unit 3: Using Augmented Reality to present information, written with Revision Ninja.
Host it live on the board and students join with a game code on their own devices, or revise alone with Free Play. The answers are revealed in the game.
The 20 questions
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What does a designer define when stating an AR product's purpose?
- Button colours
- Audio codecs
- File formats
- Intended outcomes
-
Which factor represents a user requirement for a mobile AR app?
- Heavy chassis
- Large keyboard
- Clear text labels
- Fast broadband
-
Why is the target audience analysed during the planning stage?
- To speed up coding
- To suit user needs
- To reduce file size
- To lower hardware cost
-
What term describes the information and media presented in an AR product?
- Hardware
- Firmware
- Bandwidth
- Content
-
Which item is considered a digital asset for an AR product?
- Power socket
- Desk stand
- Network cable
- Video clip
-
Why should the quality of digital assets be identified during planning?
- Increases typing speed
- Changes screen resolution
- Reduces monitor brightness
- Prevents poor experience
-
Why must audio assets be checked before an AR product is released?
- Prevents unclear content
- Increases screen brightness
- Reduces download speeds
- Saves battery power
-
What must a designer explain about triggers in planning?
- Network bandwidth limits
- Hardware power requirements
- User interaction steps
- File compression formats
-
How is a marker-based trigger described in planning?
- Invisible sound wave
- Unique static image
- Dynamic video stream
- Random GPS coordinate
-
How does a markerless trigger work in augmented reality?
- Detects magnetic fields
- Tracks audio signals
- Reads printed barcodes
- Scans physical environment
-
A designer plans a virtual sofa placed over a real sofa. Which trigger concept is this?
- Superimposition
- Static display
- Markerless scanning
- Layer stacking
-
What does an action flow show in an AR product plan?
- Colour palette choices
- Software installation guide
- Hardware component list
- Sequence of user steps
-
Why should planning state whether each layer is static or interactive?
- Clarifies user control
- Calculates battery drain
- Measures file size
- Determines screen resolution
-
Which element indicates a complete and thorough AR product plan?
- Only final source code
- All required design factors
- Raw audio recordings only
- Just client contact details
-
Which asset type suits showing a trend in sales figures inside an AR product?
- Hyperlinks to pages
- Audio clip recordings
- Charts and graphs
- Product photographs
-
Which asset type sends AR users to an external web page?
- Vector shape
- Hyperlink
- Audio sample
- Bitmapped graphic
-
What design feature is essential for an AR product aimed at children?
- Simple clear controls
- Dense text explanations
- Complex technical menus
- Advanced navigation trees
-
Why must AR content be strictly matched to the defined purpose?
- Delivers required information
- Shortens testing phases
- Decreases production costs
- Reduces processor workload
-
Which asset would best show a step-by-step demonstration of a task?
- Hyperlink
- Text
- Video
- Chart
-
What should be covered when planning user interactions for AR?
- Triggering and navigation
- Server maintenance
- Coding languages
- Marketing and sales
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