Lesson T3.3.2
T3.3.2 Refining with user and stakeholder views Quiz: KS3 Design & Technology, Unit 3
20 questions
In partnership with Revision Ninja
Lesson T3.3.2, Refining with user and stakeholder views: 20 multiple choice questions for the KS3 Design & Technology (National Curriculum), Unit 3: Evaluate, written with Revision Ninja.
Host it live on the board and students join with a game code on their own devices, or revise alone with Free Play. The answers are revealed in the game.
The 20 questions
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Why should designers refine their ideas using user feedback?
- Lower component costs
- Meet real needs
- Standardise dimensions
- Reduce manufacturing time
-
What term describes a group affected by a product, like teachers or parents?
- Competitors
- Suppliers
- Stakeholders
- Shareholders
-
Why test a school bag design with both pupils and staff?
- Identical opinions
- Faster production
- Cheaper materials
- Different perspectives
-
What is an effective way to collect user views on a prototype?
- Ignoring all comments
- Structured questionnaire
- Tossing a coin
- Random guessing
-
Why is feedback from users valuable after making a first prototype?
- Immediate marketing
- Final packaging
- Timely changes
- Mass production
-
What action should a designer take after a user reports an uncomfortable handle?
- Discard the prototype
- Reshape and retest
- Change the colour
- Ignore the comment
-
What is a potential conflict between different stakeholder views?
- Brand versus logo
- Material versus shape
- Colour versus weight
- Cost versus quality
-
How can a designer best balance conflicting stakeholder views?
- Choose random features
- Ignore minority views
- Hide the specification
- Explain trade-offs
-
Why should a designer keep a written record of user feedback?
- Reduce weight
- Speed up sales
- Increase profits
- Justify decisions
-
Which type of feedback is most useful for refining a product?
- Feature-linked comments
- Unrelated complaints
- Vague general opinions
- Silent observation
-
What term describes a small group brought together to discuss a product?
- Board of directors
- Design team
- Focus group
- Target market
-
A survey of 50 users shows 45 would use a product daily. What percentage is this?
- 50 per cent
- 95 per cent
- 45 per cent
- 90 per cent
-
What method involves observing users attempting tasks with a prototype?
- Batch production
- Usability testing
- Risk assessment
- Market research
-
Which feedback method gives the most detailed understanding of a user experience?
- Open interview
- Multiple choice
- Closed survey
- Tick box
-
What effect do leading questions have when gathering user feedback?
- They reduce costs
- They speed testing
- They clarify needs
- They bias answers
-
What is the main drawback of using closed yes or no questions for testing?
- Slower data entry
- Higher financial cost
- Too much reading
- Lack of detail
-
Why should a designer consider feedback from users with different needs?
- To cut budgets
- To ensure inclusivity
- To speed production
- To limit choices
-
Which user test evidence best supports a design change?
- Repeated specific problems
- An unproven hunch
- A single compliment
- Untested assumptions
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Why is it important to refine a design through multiple rounds of testing?
- To extend deadlines
- To reveal improvements
- To double costs
- To increase mass
-
A design refinement cycle takes 2 days. How many days for 4 cycles?
- 2 days
- 4 days
- 6 days
- 8 days
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