Lesson T1.1.1
T1.1.1 Researching user needs Quiz: KS3 Design & Technology, Unit 1
20 questions
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Lesson T1.1.1, Researching user needs: 20 multiple choice questions for the KS3 Design & Technology (National Curriculum), Unit 1: Design, written with Revision Ninja.
Host it live on the board and students join with a game code on their own devices, or revise alone with Free Play. The answers are revealed in the game.
The 20 questions
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What is the primary purpose of using a questionnaire in research?
- Measuring physical strength
- Collecting written answers
- Testing material durability
- Observing live actions
-
What is an example of primary user research?
- Browsing competitor websites
- Reading textbook chapters
- Analysing market reports
- Conducting user interviews
-
What defines a user-centred design approach?
- Prioritising company profits
- Minimising production costs
- Copying popular products
- Focusing on user needs
-
Why should designers study different cultures during research?
- Reducing material waste
- Finding cheapest suppliers
- Understanding varying needs
- Speeding up manufacture
-
How best should a designer research lunchbox needs for pupils?
- Copying older designs
- Guessing online preferences
- Observing and asking
- Testing random materials
-
What research step prevents failing left-handed users?
- Ignoring minority feedback
- Including diverse users
- Using single viewpoints
- Testing only adults
-
Which technique is an example of observational research?
- Surveying online crowds
- Watching tool use
- Calculating material costs
- Reading market reports
-
What is the main goal of a user needs analysis?
- Identifying product requirements
- Choosing brand colours
- Pricing retail items
- Selecting factory machinery
-
Which type of data describes user opinions and qualities?
- Qualitative data
- Statistical data
- Quantitative data
- Numerical data
-
Which example represents quantitative research data?
- Eighty percent preference
- General opinions given
- Qualitative interview notes
- Detailed user diary
-
Why is asking 'Don't you think our design is brilliant?' a poor survey question?
- It is leading
- It is too brief
- It uses complex words
- It lacks numbers
-
Why is a sample of 50 users better than 5?
- Faster data collection
- Larger representation
- Cheaper survey costs
- Simpler analysis steps
-
What is the main risk of surveying the wrong demographic?
- Slower CAD modelling
- Misleading findings
- Increased material expenses
- Excessive prototype weight
-
What is the best way to time a user opening a jar?
- Guessing duration
- Calculating weight limits
- Reading historical sales
- Observation and timing
-
Who is considered a stakeholder in a design project?
- Manufacturing staff only
- Only paying clients
- Anyone affected
- The lead designer only
-
Which method is commonly used to research existing products?
- Random guessing
- Cost estimation
- Product analysis
- Market surveying
-
What should a designer research to make a cup easier for older customers?
- Grip and lift
- Metal strength
- Colour preferences
- Packaging materials
-
What can the objections of non-buyers reveal during product research?
- Manufacturing speed
- Design weaknesses
- Material costs
- Advertising budgets
-
Which research method best checks if a tool is safe for children?
- Supervised prototype testing
- Designer guesswork
- Online questionnaires
- Theoretical calculations
-
A designer collects 40 answers and 28 say yes. What percentage said yes?
- 70 per cent
- 28 per cent
- 68 per cent
- 40 per cent
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